Alright, first of all, I am definitely not stealing team green’s line. But anyway, you must focus on what I’d like to say about this miraculous, upcoming game.
I was out of the picture regarding latest happenings in game world as well as technical. Not to mention I am pretty pathetic in arranging my schedules, I became the dumbest person to not to know that Crysis 2′s trailer has already been released.
Now that I’ve seen it, I would definitely say that the game looks awesome from both graphical and physics point of view. It is very hard to imagine something when you don’t even have a clue about it. But as for Crysis game, you do acquire some clues from the previous installments, i.e. Crysis and Crysis: Warhead.
I never imagined the details and density of pixels that comes with this new game. Now that we have some very nice card offerings from both ATI and Nvidia, we are obviously not limited to just one screen. We can go all the way up to 6 screens with ATI’s Eyefiinity technology and Nvidia’s 3d Vision.
Crysis is based on Crytek’s latest engine CryEngine 3. It would be very hard to not to notice any significant changes. This game will become another benchmarking tool or precisely a bar which would be enough to compare future generations graphics cards, overclocking, bottlenecking, scores, etc.
Cervat Yerli, Crytek’s CEO, says that PC version is definitely better at visuals than either of the consoles, be it Xbox 360 or PS3.
I personally think that Crysis is still strangling most graphics cards at highest settings and same goes for Crysis Warhead. Crysis is still being used to check out some of today’s mainstream cards and processors and on the other hand, Crysis: Warhead has been first choice to benchmark high-end cards and processors.
Here, we come to an end of this discussion. I did not point any new thing here. You might have already guessed what would be coming with the new game. A great gaming experience and a whole new visual treat await us. We are definitely going to join the feast as it is served on our table.
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