It’s Nvidia GF100 not GT300!! Awesome!!

Finally, Nvidia is back in action. I guess I am quite late to inform you that Nvidia has finally announced their next-gen graphics card. All rumours are put down and let’s welcome some sure shot information.

Latest graphics card from Team Green was obviously being named as GT300 (code name- GeForce Tesla) because it was a successor to GT200. But Nvidia has just published some interesting and of course drooling information on their website.

I saw it nearly half an hour ago and want to share what I think about it. For proof or any satisfaction, please visit Nvidia’s website.

Now let’s make some points:

  1. Transistor Count – There are over 3 billion transistor count in Nvidia GF100 (codenamed Fermi) which is significantly greater than AMD’s RV870 based HD 5870 (2.15 billion transistors).
  2. Chip/die – Both graphics card are based 40nm fabrication process. Which is great but many of us thought that since Nvidia is taking a heck lot of time to launch their card, they might have used much lower built.

But, well, we can always assume the possibilities for upcoming years.

  1. Cores- 512 in total, i.e. double the number of GT200 cores. Most interesting part is that GF100 will bring 8X performance than its predecessor, not to mention great computing power.
  2. And finally, with help of ‘Fermi’ (codename for architecture used in these cards), CUDA will support C++.

This was some small information which you might have known already, but it was just to refresh you with what Fermi is packing up.

Now then, let’s discuss some of its features:

  1. Hardware Accelerated Tessellation: If you are into animation or game designing or any other field which requires heavy rendering and particularly realistic looking environment, then DX11 is all you need to take your animation to next level.
  2. Since this is the first card form Nvidia which supports DX 11.0 (latest 3D rendering engine from Microsoft), GF100 has built-in hardware support for tessellation.
  3. The feature written above can be best understood by applying the concept of creating a complex character which requires too much polygon meshes. Another example can be realistic looking hair styles.
  4. Great Anti-aliasing limits: As you already know that anti-aliasing is to remove edges from a particular picture or video (best understood with respect to games) by applying colour sequences along that edge. Best selection of sequences will lead to much smoother image or video than some randomly selected colour.

GF100 supports 32x CSAA mode (means 8x + 24 colour samples) which is not present in HD 5870 (it supports anti-aliasing up to 24x), resulting a great gaming experience when you move your surroundings and face a chain-link or rope with no edges at all, much like a real world experience.

Nvidia has also published some demos on their website, it will be best to have a look at them.

I am very sad that right now I am unable to share any further information regarding some real benchmarks, power consumption, etc. But I am very glad to tell you that those who waited for latest graphics card from Nvidia must rejoice because GF100 is very promising and will definitely live up to our expectations.